Viewers begin inside a room wherein all the objects (including you) begin to float. In this case, Rosen and NewLine make deft use of narrative potential - constructed around the notion of a palindrome (a word that reads the same forward and backward). How China's Largest VR Community, VRCORE, Is Bridging Eastern And Western XR Markets SAFIA - StarlightĪfter working together on " Constellations 360," composer David Rosen and NewLine Videography came together to produce high-concept followup, "PalinDRONE 360." I've discussed the notion of "Narrative Potential" elsewhere, but in short: VR is a spatial medium that affords storytellers perceptual opportunities to use that space to generate story in the mind of participants. The result is a deeply human experience in the digital environment - one in which friends and strangers can band together in a zany, shared musical reality. Hurd even developed a proprietary puppetry system in Unity so that all of the non-avatar characters in the experience showcase his own real-life dance moves. Like Chocolate - and Old Friend and BUTTS before it - Hurd's trademark style is impossible to miss in Chorus: the vibrant colors, childlike gestures, and all-around goofballery (even in the darkest characters). Like Life of Us, Chorus is a "multiplayer" experience Chorus involves groups of up to 6 people entering the experience simultaneously - each as a different fantastical female warrior. For Sundance 2018, the pair joined forces with Within - and the signatures of both parties are visible in Chorus, a social music experience set to the eponymous Justice song. This has welcomed 2D creators to the medium via lower barriers to entry (180 filmmaking and 2D filmmaking exhibit fewer differences) with the added benefit of letting them cut file sizes in half, opening up the possibility of producing stereoscopic videos without some of the hurdles involved with 360.Īt Sundance 2017, Chocolate, created by Tyler Hurd and produced by Adam Roger (with Viacom NEXT), was a standout favorite. Meanwhile, Google has led the charge around the VR180 format, in which creators constrain the immersive format by half. ![]() ![]() Some show a deeper refinement of the cinematic music video ("Life Support," "Unraveled"), others offer interactive capabilities that cast them as an altogether new form of "music video" ( Lambchild Superstar, Chorus) and others still use VR as a tool to create 2D mixed reality videos ("Virtual Insanity," "Starlight"). In particular, the form of the VR music video continues to grow and evolve. While we still might not see the type of meteoric mainstream adoption numbers heralded in 2015/16, behind the scenes, the creators are hard at work refining the craft so that when big developments drive consumer interest (see: Oculus Quest), there will be plenty of top-rate video content available alongside the games and apps. ![]() One glance at the 360 VR Video Professionals group shows that, as we push into 2019, we're seeing far fewer broad conversations and far more in-depth technical conversations around producing the smartest, clearest, highest quality work.
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